About this role
地点 :Singapore, Singapore
- 地点: Singapore
- 州:
- 国家/地区: Singapore
At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. Increasingly, the biggest entertainment platforms aren’t just places to consume content—they’re places where communities build. Creator-made content is a proven part of EA’s history, from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies will expand how players engage with our experiences, supported by thoughtful product design, robust systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.
We’re looking for a Lead Game Designer to help design and implement the core mechanics and loops for our creator platform. In this role, you will take ownership of large feature sets, working closely with design leadership to turn high-level vision into engaging, high-quality player and creator experiences.
Key Responsibilities
- Feature Ownership & Execution: Own the design and implementation of large, complex features and game systems from concept through to live operations. You will translate the high-level vision into clear, structured, and actionable design documentation.
- Systems & Economy Design: Plan out design ecosystems, progression systems, and loops that provide cohesive player experiences. You will use both qualitative feedback and quantitative data to tune and balance these systems to meet player expectations and project KPIs.
- Prototyping & Iteration: Take on high-risk areas of the game by guiding prototyping efforts. Evaluate proposed functionality, lead iteration loops, and use insights from playtesting and data to drive design improvements.
- Cross-Disciplinary Collaboration: Lead feature discussions with cross-functional teams (Engineering, Art, Product, UX) to build consensus and alignment. You will clearly communicate complex designs and handle the design feedback cycle across disciplines.
- Craft Leadership & Mentorship: Act as a standard-bearer for game quality on the team. Coach and mentor junior and intermediate design staff on design practices, engine/tool usage, and aligning with the core product vision.
Qualifications
- 8+ years of professional experience in game design or systems design, with a track record of shipping successful titles.
- Deep understanding of game design principles, core loops, player psychology, and progression systems.
- Proven ability to author large and complex features working in-engine or using associated proprietary tools.
- Experience using telemetry, A/B testing, and player analytics to make informed design decisions and tune game balance.
- Excellent communication skills, with the ability to effectively document rules, workflows, and pitch designs to internal stakeholders.
- Familiarity with the latest game design tools, AI-assisted workflows, and industry trends to improve efficiency and quality.
Unique Opportunity
Be a founding member of the design team, playing a pivotal role in shaping both the product and the design practice from the ground up.
Electronic Arts 我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。
我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。
Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。