Associate Gameplay Animator

VOID InteractiveOn-siteFull-timeNew grad, 0–1 yearsListed 5 days ago

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About this role

We’re   VOID Interactive , the kick-ass team behind the best-selling FPS game Ready or Not, which has sold over 13 million copies across all platforms.  We’re  a fully remote, 80+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players .

We’re  looking for an  Associate Gameplay Animator to help create high-quality, responsive character animations that bring our games to life. Working alongside designers, riggers, programmers, and fellow animators,  you’ll  contribute to locomotion, traversal, combat, and other gameplay systems using both hand-keyed animation and motion capture data.  You’ll  also  have the opportunity to  develop your technical skills by implementing animations directly in-engine and learning from experienced members of the team.

This is  a great opportunity  for an early-career animator with strong fundamentals, a keen eye for detail, and a genuine interest in creating animations that both look great and feel responsive during gameplay.

Your responsibilities will include:

- Creating high-quality character animations for locomotion, traversal, combat, and other gameplay systems

- Working with both hand-keyed animation and motion capture data

- Integrating and testing animations directly in-engine

- Working with animation state machines, blend trees, and animation layers

- Collaborating with designers, riggers, programmers, and fellow animators to balance visual quality with responsive gameplay

- Supporting motion capture shoots and  assisting  with motion capture data cleanup

- Testing animations in context and responding to feedback from the wider development team

- Assisting  with troubleshooting animation and implementation issues under the guidance of senior team members

- Learning and working with proprietary tools and established animation pipelines

- Contributing to the continued improvement of animation workflows and overall gameplay quality

W hat  you'll  bring to the team:

- 1+ years of professional production experience, or equivalent junior, internship, or game development experience

- Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor

- A strong understanding of realistic body mechanics, weight, timing, and character performance

- An understanding of how animation supports responsive and engaging gameplay

- A portfolio or demo reel  demonstrating  your character animation skills

- Excellent communication and collaboration skills

- A detail-oriented approach to your work

- A willingness to receive feedback, continue learning, and develop your technical skills

- The ability to work effectively within a collaborative, remote-first team

Bonus points if you have:

- Experience using Unreal Engine or Unity

- Familiarity with  MotionBuilder

- Experience working with and cleaning up motion capture data

- Familiarity with gameplay animation systems and in-engine implementation

- A love of playing and creating video games

Please note:  For Irish residents, this role is offered as a full-time employee position. For applicants based outside of Ireland, the role will be offered on a contractor basis. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are  located . If you are outside our company’s home base,  that’s  okay with us.