About this role
We’re VOID Interactive , the kick-ass team behind the best-selling FPS game Ready or Not, which has sold over 13 million copies across all platforms. We’re a fully remote, 80+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players .
We’re looking for an Associate Gameplay Animator to help create high-quality, responsive character animations that bring our games to life. Working alongside designers, riggers, programmers, and fellow animators, you’ll contribute to locomotion, traversal, combat, and other gameplay systems using both hand-keyed animation and motion capture data. You’ll also have the opportunity to develop your technical skills by implementing animations directly in-engine and learning from experienced members of the team.
This is a great opportunity for an early-career animator with strong fundamentals, a keen eye for detail, and a genuine interest in creating animations that both look great and feel responsive during gameplay.
Your responsibilities will include:
- Creating high-quality character animations for locomotion, traversal, combat, and other gameplay systems
- Working with both hand-keyed animation and motion capture data
- Integrating and testing animations directly in-engine
- Working with animation state machines, blend trees, and animation layers
- Collaborating with designers, riggers, programmers, and fellow animators to balance visual quality with responsive gameplay
- Supporting motion capture shoots and assisting with motion capture data cleanup
- Testing animations in context and responding to feedback from the wider development team
- Assisting with troubleshooting animation and implementation issues under the guidance of senior team members
- Learning and working with proprietary tools and established animation pipelines
- Contributing to the continued improvement of animation workflows and overall gameplay quality
W hat you'll bring to the team:
- 1+ years of professional production experience, or equivalent junior, internship, or game development experience
- Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor
- A strong understanding of realistic body mechanics, weight, timing, and character performance
- An understanding of how animation supports responsive and engaging gameplay
- A portfolio or demo reel demonstrating your character animation skills
- Excellent communication and collaboration skills
- A detail-oriented approach to your work
- A willingness to receive feedback, continue learning, and develop your technical skills
- The ability to work effectively within a collaborative, remote-first team
Bonus points if you have:
- Experience using Unreal Engine or Unity
- Familiarity with MotionBuilder
- Experience working with and cleaning up motion capture data
- Familiarity with gameplay animation systems and in-engine implementation
- A love of playing and creating video games
Please note: For Irish residents, this role is offered as a full-time employee position. For applicants based outside of Ireland, the role will be offered on a contractor basis. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located . If you are outside our company’s home base, that’s okay with us.