Art Implementer

SperasoftBelgrade, Central SerbiaOn-siteFull-timeListed 23 hours ago

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About this role

Responsibilities:

- Implement artwork from environment and prop artist

- Create LOD’s and collisions for game ready assets

- Set up placeholder assets with the correct naming and file structure for the asset, blueprints, and materials

- Implement prototypes and final assets into the game.

- Contribute to the team-oriented environment

- Address and re-implement assets to fix errors

Requirements

- 2+ years of working experience as an Environment/3D Props Artist

- Solid modeling skills using Blender and Maya, shown in portfolio

- Understanding of modular environment workflow

- Proficiency with software packages and tools of the games industry

- Experience in optimizing polygon counts, creating and managing LODs, and setting up collision models

- Ability to receive and apply constructive feedback

- Self-motivation, good communication skills, and a great team-player attitude

Would be a plus:

- Moderate experience with Unreal Engine 5 or other game engines

- Have a QA mindset and problem-solving skills to identify and make fixes to assets as needed

Benefits

- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
- Medical Care package
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
- Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others

Role Information: EN

Studio: Sperasoft

Location: Europe, Belgrade, Vojvodina, Serbia

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: On-site