About this role
地点 :Vancouver, British Columbia, Canada
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including EA SPORTS FC™, Madden NFL, NHL®, and UFC.
EA SPORTS FC represents the future of football entertainment, connecting millions of players around the world through innovative gameplay and online experiences. Join us as we continue building the world's largest interactive football platform.
The Online Software Engineer will help build networked game experiences for EA Sports titles. We are looking for engineers who enjoy prototyping, planning, implementing, and maintaining amazing new features and technology for the biggest sports video game franchise in the world, EA SPORTS FC. This role is ideal for an experienced C++ engineer who enjoys solving challenging real-time systems problems, mentoring engineers, and leading technical execution without being the primary architect for the organization. You will report to the Development Director and work with the Technical Lead to estimate, build and improve projects. You will be focused on delivering excellent game experiences through efficient and effective code, from the customer-facing experience through to the backend services that power those experiences.
Responsibilities:
- Leverage EA’s central technologies to implement server features, components, and services.
- Create and maintain client code to support features and improve multiplayer experiences.
- Optimize client and server online systems to improve latency, reliability, scalability, performance, and memory.
- Design and iterate on architecture and infrastructure improvements for live systems and workflows.
- Work closely with partner teams to stand up and maintain online infrastructure and services for the title.
- Own experiences through the full stack, from UI in the game client all the way to the backend services and databases that power those experiences.
Qualifications
- 6+ years of experience in software development with strong proficiency in developing high-performance C++ applications.
- Experience developing and debugging multi-threaded/concurrent architectures.
- Experience with networked applications or features (client/server and/or peer-to-peer).
- Familiarity with database technologies (e.g. MySQL, SQL, Redis).
- Knowledge of networking protocols (e.g. TCP/IP, UDP).
- Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
Bonus:
- Professional experience developing AAA video games.
- Experience shipping and supporting multiplayer or live service products.
- Experience working with modern game engines such as Frostbite, Unreal Engine, Unity, or proprietary engines.
- Experience working with Microsoft, Sony, and Nintendo gaming platforms.
- Experience with dedicated servers, matchmaking systems, telemetry, and online platform services.
- Experience using Perforce, Git, or similar version control systems.
Electronic Arts 我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。
我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。
Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。