Game Designer

MetaRoyal Leamington Spa, EnglandOn-siteFull-timeMid level, 2–5 yearsListed 23 hours ago

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About this role

Horizon Worlds is a cornerstone of Meta's core mission to connect people. Our team is opening this vision out to millions of users yet to make their first game. We are looking for a Game Designer to create engaging and delightful experiences within Horizon Worlds.

In this role you will be responsible for design and prototyping systems and features across the Horizon ecosystem alongside other designers and engineers, working with advanced agentic tools to give the power of creation to more people.

Responsibilities

Drive the design development of features created within Horizon
Bring design solutions to life with dynamic interactive prototypes and support their final delivery in-product
Create original documentation and supporting evidence, collating research findings and working with engineers and product managers to assess viability
Develop and maintain tools and systems for creating designs, explore new methodologies and practices to aid speedy development
Iterate existing solutions based on analytics and user feedback, addressing gaps or issues raised
Build strong collaborative working relationships across the team to ensure consistent high quality user experiences
Integrate new technologies and ideas into Horizon Worlds to empower creators

Qualifications

3+ years of commercial feature design experience within games
Interest in and understanding of a broad variety of game genres and styles
Experience with tools such as Figma and a good understanding of creating comprehensive documentation and designs
Experience creating comprehensive design documentation and presenting designs to cross-discipline teams
Experience constructing and working within UI and mechanic design systems
Experience with AI creation tools and systems Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews)
Experience with UI design or artistic skills for creating original raster/vector art for mockups
Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies
Experience with user experience research and feedback, and using both qualitative and quantitative data to improve designs and propose new solutions
Knowledge and/or experience with game development engines (Unreal, Unity, etc)
Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements)
Portfolio showing previous work