Technical Artist (Profiling) Fixed Term

Avalanche Studios GroupStockholm, StockholmOn-siteContractListed 1 week ago

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About this role

What you'll do

- Take ownership of the game’s overall performance area, driving performance analysis and optimization across the project.

- Tune visual quality and performance to find the right balance for the target platform.

- Define, establish, and communicate performance budgets across relevant areas of the game.

- Develop and/or request tools to support performance tracking, profiling, and analysis.

- Work with telemetry data to identify performance trends, bottlenecks, and areas for improvement.

- Regularly profile, analyze, and investigate in-game performance on the target platform.

- Collaborate closely with Rendering and Systems teams to achieve the best possible balance between performance and visual quality on the platform.

Who you are

- Several years of professional experience as a Technical Artist within the games industry.

- Proven experience identifying bottlenecks, debugging, profiling, and optimizing game content for CPU, GPU, and memory.

- Deep understanding of game engine pipelines and graphics/rendering principles.

- Strong in scripting with Python and comfortable reading and navigating C++ codebases.

- Familiar with HLSL (or a similar shading language) and have an interest in shader development.