Engine Programming Internship

Larian StudiosBarcelona, CataloniaOn-siteInternshipListed 11 hours ago

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About this role

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

- Help to maintain and extend our proprietary engine’s tech stack (Memory management, networking, ECS, data structures, performance optimization, physics systems, animation systems …)

- Work closely together with the other departments to implement the needed game components.

- Write robust, performant, well tested and maintainable code.

- Be an active participant in the design and production of the game; the technical side of the creative team!

Requirements

- Good knowledge of C++.

- Strong understanding of basic C++ concepts (types, OOP, memory management, etc.)

- Portfolio of personal C++ project(s) (with source code), not older than 2 years

- Projects must be personal work (university coursework will not be considered)

- Applications without coding examples will not be considered

- Open minded, willing to experiment and iterate over a specific feature.

- Good communication skills in English.

- You are a team player and willing to take responsibility.

- Problem-solving skills.

- Willingness to work full-time on-site at our Barcelona studio.

What We Offer

- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel

- An open, collaborative environment where ideas are welcome and encouraged

- A managerial team consisting of highly experienced game developers at the top of their fields

- Sharing hobbies and passions with likeminded colleagues

- Inclusive environment with many activities organized by the studios or the employees

- Commitment to making the best game possible for the fans, including listening to community feedback