Audio Design Intern

Wildlife StudiosSão Paulo, São PauloOn-siteInternshipListed 7 hours ago

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About this role

Audio Design Intern — Wildlife

We are looking for an Audio Design Intern to join our Audio team at Wildlife Studios! Our team is responsible for creating, producing, and implementing audio across a variety of mobile games, working directly with Game Design, Art, Engineering, and Product teams.

What you'll do

- Support the creation and editing of sound effects (SFX) for characters, user interfaces (UI), environments, abilities, and other in-game elements.

- Edit, clean up, process, and organize audio files, including SFX, music, and dialogue/voice assets.

- Assist with in-game audio implementation and testing using tools like Unity and Wwise, under the team's guidance.

- Participate in creative sessions, audio reference research, and sound design concept development.

- Help organize sound libraries, project files, and technical documentation.

- Collaborate with Audio Designers and cross-disciplinary team members, receiving feedback and contributing to creative discussions.

- Explore new tools and technologies, including AI-driven solutions, to support and optimize audio production workflows.

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What you'll need

- Currently pursuing an undergraduate degree (bachelor’s or associate) in Audio, Music, Music Production, Audiovisual, Game Design/Development, or related fields.

- Basic knowledge of audio editing and manipulation in a DAW (Reaper, Pro Tools, Ableton Live, Cubase, Audition, or similar).

- Passion for sound design, video games, and interactive audio production.

- Strong critical listening skills, creativity, and attention to detail.

- Eagerness to learn, experiment with new workflows, and work collaboratively.

- Good organizational and communication skills.

Nice to have

- Basic knowledge of game audio middleware and engines, such as Wwise, FMOD, or Unity.

- Familiarity with audio editing, mixing, and audio processing.

- Interest in procedural audio, adaptive audio, and audio systems implementation.

- Personal or academic projects, or a portfolio demonstrating an interest in sound design.