About this role
PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
ABOUT THE POSITION
- 在校生或应届生,能保证5天/周、连续 6 个月以上到岗,实习结束优异者可转正;
- 熟悉 Unreal Engine,了解基本操作与资产流程;
- 熟练使用至少一款 DCC 工具(Maya / 3ds Max / Blender 等);
- 有 Python 或 C++ 学习经历,具备基本编程能力:能独立写出可运行的脚本或小工具;
- 对 AI 技术有兴趣,愿意探索其在美术流程中的应用;
- 具有较强的学习能力与自驱动力。
加分项:
- 有 PCG 相关实践:Houdini / HDA / VEX,或 UE5 PCG Framework;
- 自发写过脚本解决自己或同学的重复劳动,并能讲清思路;
- 有个人作品集、GitHub、技术博客或课程项目可展示;
- 了解材质/Shader、渲染管线或美术资源优化;
- 有美术质量检查(QC)、流程规范相关经历。