About this role
Do you love creating elegant solutions to highly complex challenges? As part of our Silicon Engineering group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. As a member of Apple’s GPU Shader Core team, you will develop power efficient, high-performance 3D graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day!
As a GPU Design Engineer, you will be responsible for delivering high-quality, low-power graphics IPs that meet our performance, timing, and area goals. You will explore design trade-offs while applying rigorous design principles. Additionally, you will be required to understand and collaborate to groundbreaking microarchitectural specifications to design best in class GPUs. To accomplish this, you will collaborate closely with multi-functional teams in architecture, verification, modeling, and physical design.
Minimum Qualifications
BS degree
Experience with System Verilog HDL
Preferred Qualifications
Experience designing GPU Schedulers, Execution Units, or Caches
Experience writing microarchitectural specifications
Experience in hardware performance analysis and debug
Ability to drive bring up and debug of complex designs
Understanding of synthesis tools, timing analysis, floor planning, and the PNR flow
Experience with scripting languages such as Python, Ruby, or Perl
Ability to work well in a team in order to be productive under aggressive product schedules
Experience in GPU, CPU, or SIMD architectures
Experience in Logic design, including knowledge of low-power techniques and timing optimizations