About this role
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Responsibilities
- Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal engine pipeline.
- Create high-quality hardsurface assets such as props and environmental set pieces.
- Produce clean, efficient models and materials suited for real-time workflows and optimized for gameplay needs.
- Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art.
- Consistently deliver polished, production-ready work that enhances the overall quality bar.
Requirements
- 4+ years of industry experience.
- Demonstrated ability to create high-quality 3D environment art assets for games.
- Strong understanding of modeling, UVs, baking, and PBR texturing workflows.
- Experience in modular environment art creation and execution within a game engine.
- Proficiency with Substance tools (Painter and/or Designer).
- Experience working in a collaborative environment with Art Directors and cross-disciplinary teams.
Pluses
- Sculpting skills for natural forms, organics and foliage.
- Experience with Unreal Engine PCG system.
- Passion for science fiction and action games.
- Interest in worldbuilding, cinematics, or visual storytelling.
