About this role
As a Concept Artist at BULKHEAD, you’ll play a key role in defining the visual identity of our games, collaborating closely with a cross-disciplinary team of Artists, Designers and Producers. Your work will help shape the creative direction of the project, delivering concept art that inspires, informs and aligns with the game’s overall vision.From early thumbnail sketches to detailed, production-ready illustrations, you’ll contribute to the development of environments, characters and props. With a solid foundation of industry experience, you’ll bring strong design skills, creative problem-solving and the ability to take ideas from concept to completion.You’ll also begin supporting junior team members, offering guidance, answering questions and sharing your knowledge.At BULKHEAD, we foster a collaborative, growth-driven environment. You’ll be encouraged to bring forward new ideas, take ownership of tasks and contribute meaningfully to the project’s artistic goals. Your ability to iterate on feedback, communicate clearly and help raise the quality of the team’s output will be essential as we build rich, visually engaging game worlds.This role is based at our new Manchester studio. The studio hasn’t opened yet, so you may work remotely at first.What you’ll doResearch and gather strong visual references, building mood boards that clearly communicate visual direction to the teamGenerate a wide range of thumbnail concepts quickly, exploring multiple solutions with clarity and intentDevelop thumbnails into fully realised concepts with strong detail, clarity and visual storytellingApply solid art fundamentals, including composition, colour theory and anatomy, to make well-reasoned design decisionsUse Photoshop and photobashing, plus basic 3D tools (e.g. Blender, SketchUp) for block-outs and overpaints, with an understanding of how concepts feed into Unreal Engine pipelinesWork closely with Leads, Designers and 3D artists so concepts match gameplay and artistic direction, and give clear visual guidance across disciplinesOwn your tasks and deadlines, keeping the Lead and Production updated in Jira and flagging blockers earlySupport Graduate and Junior artists with constructive feedback and knowledge-sharing, helping build a positive, collaborative team cultureWhat we're looking forAn understanding of the technical constraints and challenges in game development2+ years industry experienceExcellent verbal and written communication skills, with the ability to effectively convey varying ideas and confidence when talking to new peopleGreat understanding of anatomy, atmospherics, proportion, scale, composition, perspective, lighting, and colourExperience creating concept art for first-person shooters, or a portfolio showing an understanding of FPS design needsPassion for immersive video games