About this role
Locations : Vancouver, British Columbia, Canada
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.
Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We closely collaborate with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on user-generated experiences, improved creation pipelines and runtime functionality, both internal and player facing, for all EA SPORTS titles.
The ideal candidate for the Software Engineering Intern position at Electronic Arts is a motivated and collaborative individual with a passion for software engineering and a desire to contribute to innovative technology used by millions of sports gaming fans. You are eager to learn, comfortable working in a team environment, and ready to apply your technical skills to real-world challenges. Reporting to a Senior Software Engineer, you will work in a Hybrid Work Model (3-days per week in office) out of our studio in Burnaby.
Key Responsibilities
- Feature Implementation: Collaborate on the core logic and pipeline integration of shared technology features.
- Cross-Team Integration : Work alongside engineers and domain owners to integrate ATG technologies into active game team environments.
- Performance Optimization: Assist in analyzing and optimizing runtime performance, including load-time and frame-rate improvements.
- Guidance & Feedback: Participate in technical discussions, providing solutions and feedback for tool and workflow optimizations.
Required Skills & Qualifications
We encourage candidates from all backgrounds who meet the core requirements to apply, even if you do not meet every preferred qualification. You must be legally authorized to work in Canada for the entire internship and remain enrolled in an accredited degree program throughout. You must be graduating in May 2028 or later, including the time needed to complete your internship. Visa sponsorship is not available. Relocation support may be available if you meet specific eligibility criteria.
- C++ Proficiency : Ability to read, write, and debug clean, maintainable C++ code.
- Collaboration: Eagerness to work with cross-functional teams, including engineers, designers, and QA/QV.
- Communication: Strong verbal and written communication skills to articulate technical ideas clearly.
- Problem-Solving: Active problem-solving skills, attention to detail, and a desire to learn new technologies.
- Education: Currently pursuing a degree in Computer Science, Software Engineering, or a related technical discipline.
- Math & Physics: Understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D Space .
Preferred Technical Skills (Nice-to-Haves)
- Web & Tooling: Familiarity with JavaScript, TypeScript , or experience building tools and infrastructure.
- Testing: Exposure to automated testing frameworks or tools.
- Core Systems: An interest in multithreaded systems, or runtime performance analysis.
Experience
- Entry-level experience; prior internship, coursework, or personal projects in software engineering or related fields are valued.
Education
- Currently pursuing an udergraduate degree in Computer Science, Software Engineering, or a related technical discipline.
Additional Attributes
- Enthusiasm for sports games and an interest in the technology that powers character creation and user-generated content.
- Ability to thrive in a collaborative, fast-paced environment where your work will have a broad impact across multiple EA Sports titles.
Pay Transparency - North America
Pay is just one part of the overall compensation at EA.
About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.