VFX Artist

VirtuosUkraineRemoteFull-timeMid level, 2–5 yearsListed 1 week ago

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About this role

Join our team of like-minded people passionate about a common goal and love for games as a VFX Artist!

- 3+ years of industry experience and a portfolio demonstrating real-time VFX in a released game or game engine.
- Hands-on experience with Niagara, Unity VFX Graph, or comparable particle systems.
- Ability to create effects independently from reference and concept through in-engine integration and polish.
- Strong knowledge of real-time rendering, materials and shaders, lighting, PBR, flipbooks, masks, UV distortion, decals, and vertex animation.
- Proficiency in creating VFX textures, meshes, and simple animations using 3D and texturing software.
- Strong artistic fundamentals, including composition, form, silhouette, color, light, timing, anticipation, impact, readability, and visual hierarchy.
- Ability to adapt effects to gameplay, camera distance, environment, lighting, and a broad range of art styles.
- Practical optimization and profiling knowledge, including overdraw, shader complexity, particle count, draw calls, memory, LODs, and scalability.
- Understanding of production pipelines, version control, naming conventions, asset structure, and task tracking.
- English level B1+

Will be a plus:

- Working knowledge of dynamics and simulation tools such as Houdini.
- Scripting experience for pipeline or workflow automation.
- Strong animation principles and an interest in both technical and artistic problem-solving.

We always welcome new, talented professionals, so we look forward to receiving a CV with a link to your portfolio!