2D/3D Animation & VFX Artist (Mid-Senior)

Miniclipİzmir, İzmir ProvinceOn-siteFull-timeMid level, 2–5 yearsListed 9 hours ago

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About this role

Job Description

We are looking for a talented 2D/3D Animation & VFX Artist to bring our mobile games to life through engaging animations and visual effects.

In this role, you will create 2D and 3D animations, develop real-time visual effects, and integrate your work into our Unity/Cocos2d-x-based projects. Working closely with artists, game designers, and developers, you will contribute to the visual identity of our games and enhance the overall player experience.

We are looking for a team player who can take ownership of their work from concept to implementation and optimization, creating high-quality assets that align with the game's art direction and mobile performance requirements.

What You'll Do

- Create 2D and 3D animations for characters, objects, and in-game elements.

- Set up 2D rigs in Spine, create animations, and integrate them into the game engine.

- Create character and object animations using Blender, Maya, or equivalent 3D software, and adapt existing animations when needed.

- Design stylized, real-time visual effects for in-game events, rewards, and transitions.

- Create UI animations that support game menus, progression systems, and player feedback.

- Integrate animations and visual effects into Unity/Cocos2d-x projects and collaborate with developers on any required technical adjustments.

- Ensure animations and effects enhance gameplay timing, clarity, and responsiveness.

- Optimize animations and effects for mobile devices while maintaining a balance between visual quality and performance.

- Create well-organized, reusable assets and contribute to improving production workflows.

- Take ownership of assigned tasks, track progress, and refine deliverables based on feedback.

What We're Looking For

- 3–5+ years of professional experience in game animation and/or real-time VFX, supported by a portfolio showcasing your animation and visual effects work.

- Strong hands-on experience with rigging, skinning, and 2D skeletal animation in Spine.

- Proficiency in Blender, Maya, or equivalent 3D software, particularly in animation and rigging workflows.

- Experience working with Unity or Cocos2d-x, including the integration of animations, particle systems, and visual effects into game engines.

- A solid understanding of fundamental animation principles, including timing, anticipation, weight, and follow-through.

- A strong artistic eye for stylized movement, color, composition, and visual clarity.

- Experience creating real-time effects that complement gameplay and the overall art direction of a project.

- Understanding of mobile performance limitations and the ability to optimize assets accordingly.

- Ability to plan and deliver tasks in line with production timelines.

- Strong communication and teamwork skills, with the ability to both give and receive constructive feedback.

- Good written and spoken English skills.

Nice to Have

- Experience working on published mobile games or live-operated game projects.

- Knowledge of shaders, materials, and real-time rendering workflows.

- Experience creating VFX textures, sprite sheets, and flipbook animations.

- Proficiency in Photoshop, After Effects, or similar tools.

- Experience creating cinematic sequences.

- Basic knowledge of C# or C++ to support animation and VFX integration.

- Experience improving production workflows and sharing knowledge with other artists.

How to Apply

Please submit your CV along with a portfolio or showreel showcasing your 2D/3D animation and real-time VFX work.

We are particularly interested in seeing examples of Spine animations, 3D character or object animations, and visual effects implemented in Unity/Cocos2d-x.

For collaborative projects, please clearly highlight your individual contributions.

Job Description

We are looking for a talented 2D/3D Animation & VFX Artist to bring our mobile games to life through engaging animations and visual effects.

In this role, you will create 2D and 3D animations, develop real-time visual effects, and integrate your work into our Unity/Cocos2d-x-based projects. Working closely with artists, game designers, and developers, you will contribute to the visual identity of our games and enhance the overall player experience.

We are looking for a team player who can take ownership of their work from concept to implementation and optimization, creating high-quality assets that align with the game's art direction and mobile performance requirements.

What You'll Do

- Create 2D and 3D animations for characters, objects, and in-game elements.

- Set up 2D rigs in Spine, create animations, and integrate them into the game engine.

- Create character and object animations using Blender, Maya, or equivalent 3D software, and adapt existing animations when needed.

- Design stylized, real-time visual effects for in-game events, rewards, and transitions.

- Create UI animations that support game menus, progression systems, and player feedback.

- Integrate animations and visual effects into Unity/Cocos2d-x projects and collaborate with developers on any required technical adjustments.

- Ensure animations and effects enhance gameplay timing, clarity, and responsiveness.

- Optimize animations and effects for mobile devices while maintaining a balance between visual quality and performance.

- Create well-organized, reusable assets and contribute to improving production workflows.

- Take ownership of assigned tasks, track progress, and refine deliverables based on feedback.

What We're Looking For

- 3–5+ years of professional experience in game animation and/or real-time VFX, supported by a portfolio showcasing your animation and visual effects work.

- Strong hands-on experience with rigging, skinning, and 2D skeletal animation in Spine.

- Proficiency in Blender, Maya, or equivalent 3D software, particularly in animation and rigging workflows.

- Experience working with Unity or Cocos2d-x, including the integration of animations, particle systems, and visual effects into game engines.

- A solid understanding of fundamental animation principles, including timing, anticipation, weight, and follow-through.

- A strong artistic eye for stylized movement, color, composition, and visual clarity.

- Experience creating real-time effects that complement gameplay and the overall art direction of a project.

- Understanding of mobile performance limitations and the ability to optimize assets accordingly.

- Ability to plan and deliver tasks in line with production timelines.

- Strong communication and teamwork skills, with the ability to both give and receive constructive feedback.

- Good written and spoken English skills.

Nice to Have

- Experience working on published mobile games or live-operated game projects.

- Knowledge of shaders, materials, and real-time rendering workflows.

- Experience creating VFX textures, sprite sheets, and flipbook animations.

- Proficiency in Photoshop, After Effects, or similar tools.

- Experience creating cinematic sequences.

- Basic knowledge of C# or C++ to support animation and VFX integration.

- Experience improving production workflows and sharing knowledge with other artists.

How to Apply

Please submit your CV along with a portfolio or showreel showcasing your 2D/3D animation and real-time VFX work.

We are particularly interested in seeing examples of Spine animations, 3D character or object animations, and visual effects implemented in Unity/Cocos2d-x.

For collaborative projects, please clearly highlight your individual contributions.