C++ Gameplay Software Engineer Co-op (FC - Vancouver - Summer 2027 - 8-months - Undergrad)

Electronic ArtsVancouver, British ColumbiaRemoteInternshipListed 49 minutes ago

Apply now

About this role

Locations : Vancouver, British Columbia, Canada
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.

The Gameplay team on EA SPORTS FC is at the core of the user experience. We attract passionate team members and foster their growth by providing support and opportunities. Gameplay Software Engineers are deeply involved in the collaborative game design process working alongside designers and animators to define the vision of the game, and bring it to life through their coding skills.

Our workflows and tools allow us to iterate quickly. Fixing gameplay bugs and seeing your code in action on the virtual pitch in a matter of minutes is an extremely satisfying experience.

We’re looking for a Gameplay Software Engineer Co-op to join our paid world-class paid internship experience. The start date for this opportunity is May 2027 (8-month term). You will report to the Development Director. This team works onsite at our studio in Burnaby 3 days a week, Tuesday to Thursday.

Responsibilities:

- Collaborate with designers, software engineers and animators to develop gameplay features for the world's biggest sports game in order to bring football to life on your screen.
- Develop tools and workflows to improve productivity and empower designers and animators to realize their gameplay vision.
- Prototype new and refine existing gameplay mechanics.
- Work with a proprietary engine to develop modular, robust, and shareable code.
- Help develop and maintain cutting edge AI and animation tech to push the limits of AAA gaming.

Requirements:

We encourage candidates from all backgrounds who meet the core requirements to apply, even if you do not meet every qualification .

- You must be legally authorized to work in Canada for the entire internship - visa sponsorship is not available.
- You must be enrolled in an accredited degree program and return to school for at least one semester following your internship with EA.
- You must be graduating in May 2028 or later, including the time needed to complete your internship.
- Relocation support may be available if you meet specific eligibility criteria.

Qualifications:

- Currently pursuing an undergraduate degree in Computer Science, Software Engineering, or a related technical discipline.
- Entry-level experience; prior internship, coursework, or personal projects in C++ are valued .
- You are proficient at coding in C++
- You understand object-oriented programming and have used vector math or trigonometry in a project.
- You have knowledge of good software programming practices
- You have working knowledge of 3D math concepts (Vectors, linear transformations, etc.)

Application Information:

- You must clearly indicate your expected graduation date in your resume to be considered.
- Please apply with examples of projects, games or tools you've made major contributions to (links welcome). If multiple people worked on a project, describe exactly what your role was.
- Are you interested in games? Let us know! Game jams, mods, engine projects (Unreal, Unity, Godot or your own) and clubs all count.
- Are you involved in any extra-curricular activities or clubs? We want to hear about them!
- Submit a cover letter and tell us why you’re excited to join the FC team as a Gameplay SE - tell us about the C++ project you’re most proud of!

Pay Transparency - North America

Pay is just one part of the overall compensation at EA.

About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.