About this role
Locations : Vancouver, British Columbia, Canada
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
EA SPORTS Tech provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Initiatives Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.
We’re looking for a Technical Artist Co-op to join our world-class paid internship experience. The start date for this position is May 2027 (8-month term). Our Technical Art Co-op will report to the Senior Director, Technical Art. We are considering onsite and hybrid (3-days in office) working options.
Role Overview: Technical Artists are the bridge between art and programming departments and have the capability to understand the nuances of art creation and technical code. They demonstrate technical proficiency in basic 3D concepts and have experience in both art and programming. As a Technical Artist Intern, you will be an individual contributor on a central technical art team supporting the technical delivery of content by development of tools, pipelines, and workflows across a distributed production environment.
Responsibilities:
- You will partner with peers on the Technical Art team and with project Technical Art Directors to support game and studio vision, provide/receive feedback, and continuously improve, with the goal of creating performant tools and technologies that allow the creation of assets of high visual quality, and technologies that move EA into the future.
- You will collaborate with content creators using a service-minded attitude, looking to understand issues and requirements and offer support.
- You will assess, design, implement, and maintain content creation tools/pipelines/workflows that meet artist needs and increase productivity for content creators.
- You will learn and familiarise yourself with multiple technologies, technical concepts, ideas, and problems.
Requirements:
We encourage candidates from all backgrounds who meet the core requirements to apply, even if you do not meet every qualification.
- You must be legally authorized to work in Canada for the entire internship - visa sponsorship is not available.
- You must be enrolled in an accredited degree program and return to school for at least one semester following your internship with EA.
- You must be graduating in May 2028 or later, including the time needed to complete your internship.
- Relocation support may be available if you meet specific eligibility criteria.
Qualifications:
- Foundational experience with (and technical proficiency in) 3D concepts such as: modelling, texturing, rendering, physically-based shading, lighting, rigging, skinning and deformation, dynamics (i.e. cloth and hair), particle systems, and image manipulation techniques.
- Basic familiarity with game engine workflows (i.e. Unity, Unreal), asset pipelines and profiling, and revision control systems.
- Exposure to… (e.g. C++, C#, Wwise, Unity etc.,)
- Knowledge of and exposure to AI/ML-based techniques for content creation a plus (e.g. ComfyUI, image/video models, 2D->3D generation, etc.)
- Applied process optimization – from minutes to seconds for example.
Preferred Technical Skills (Nice-to-Haves)
- Knowledge of 2D and 3D art packages (Maya and Photoshop desired).
- Experience in scripting and programming (Python and C# desired).
Education & Experience
- Currently pursuing a degree in Computer Science, Software Engineering, or a related technical discipline.
- Entry-level experience; prior internship, coursework, personal projects and relevant extracurricular clubs are valued.
Application Information:
- You must clearly indicate your expected graduation date in your resume to be considered.
- Please apply with examples of projects, games or tools you've made major contributions to (links welcome). If multiple people worked on a project, describe exactly what your role was.
- Are you interested in games? Let us know! Game jams, mods, engine projects (Unreal, Unity, Godot or your own) and clubs all count.
- Are you involved in any extra-curricular activities or clubs? We want to hear about them!
- Submit a cover letter and tell us why you’re interested in this team & position with EA!
Pay Transparency - North America
Pay is just one part of the overall compensation at EA.
About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.