Expert Technical Artist (Unannounced Project)

11 bit studiosWarsaw, MazoviaHybridFull-timeMid level, 2–5 yearsListed 6 hours ago

Apply now

About this role

We're looking for an Expert Technical Artist to join our team at 11 bit studios . In this role, you'll combine your artistic understanding with technical expertise to help us create visually compelling, large-scale environments while ensuring they perform smoothly in Unreal Engine.

Hybrid work in our Warsaw office is preferred for this role.

What will you be doing on a day-to-day basis?

- Collaborating with Environment Art and Tech/Gameplay teams to integrate visual assets into Unreal Engine and resolve technical challenges.
- Designing and optimizing performance-efficient shaders and materials, including advanced snow and ice, weather effects, wind, water surfaces and terrain layering/blending, tailored to the scale of an open-world game.
- Developing and maintaining procedural tools (Unreal PCG, Houdini) to support the generation of vegetation, rocks, paths and complex terrain structures.
- Regularly profiling and optimizing memory and rendering budgets, including draw calls, polygon counts, textures, VRAM and streaming, using Unreal Engine tools such as Unreal Insights, PSO and GPU Visualizer.
- Creating and improving scripts and tools for production workflows, including Python scripting in Unreal Engine, asset validation, automated LOD generation and level subdivision.
- Supporting the implementation of lighting systems (Lumen, Virtual Shadow Maps) and particle effects (Niagara), with a focus on maintaining smooth performance in FPP gameplay.
- Creating clear technical specifications and guidelines for both internal artists and external outsourcing partners.

Requirements

What will help you succeed in this role?

- At least 4 years of professional experience as a Technical Artist in PC or console game development, preferably on 3D FPP or TPP projects.
- Advanced knowledge of Unreal Engine architecture and its tools, including Material Editor, Niagara, PCG, HLSL, Blueprints and Virtual Textures / RVT.
- Experience with Houdini and/or Unreal PCG, including the ability to create procedural generators and tools that streamline Environment Art and Level Art workflows when building large-scale natural environments.
- Strong understanding of open-world optimization, including the ability to identify and resolve GPU and CPU performance bottlenecks in large-scale environments.
- Proficiency in Python or C++ for developing plugins, editor tools (including Editor Utility Widgets) and pipeline automation.
- Strong knowledge of 3D asset pipelines, including texture baking, PBR, LODs, UV mapping and asset import/export workflows using DCC tools such as Blender, Maya, Houdini or Substance.
- Experience creating and optimizing complex environment shaders that respond to gameplay mechanics, such as snow accumulation, wetness and wind.
- Understanding of the visual and performance requirements of FPP and AA games, including how to balance close-up visual detail with performance across large open-world environments.
- Familiarity with the latest Unreal Engine features and current trends in real-time graphics optimization.
- A proactive approach to problem-solving, including independently identifying issues, researching potential solutions and proposing practical technical improvements.
- Patience and the ability to share technical knowledge with artists, support their daily work and develop tools that improve their workflows and quality of life.

Nice to have

- Polish language skills sufficient for effective communication within the team.

What we offer?

- Health and Wellness

psychological support/care
- private medical package
- Multisport

- Development

team training budget
- in-office library

- Our office

near Metro Stadion Narodowy and Dworzec Wschodni stations
- dog-friendly
- in-house gym
- no dress code
- car and bike parking
- chill zone
- video, board and arcade games

- Working conditions

flexible working hours
- hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
- 20 or 26 days of fully-paid holiday leave
- international working environment

- Events and more

attendance in game dev events
- relocation budget for candidates from abroad
- referral program
- annual company events
- merch/swag